local tb = {
  partner_huzhu_tw = {
    strength_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    wood_resist_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    all_series_resist_v = {
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_em = {
    ignore_all_resist_v = {
      {
        {1, 100},
        {20, 100}
      },
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    fire_resist_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    state_palsy_resisttime = {
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_xy = {
    strength_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    earth_resist_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    defense_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_th = {
    ignore_all_resist_v = {
      {
        {1, 100},
        {20, 100}
      },
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    metal_resist_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    state_hurt_resisttime = {
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_wd = {
    basic_damage_v = {
      [1] = {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      },
      [3] = {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    water_resist_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    defense_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_tr = {
    deadlystrike_damage_p = {
      {
        {1, 4},
        {2, 8},
        {4, 20},
        {10, 25},
        {16, 30},
        {20, 40},
        {25, 45},
        {30, 50}
      }
    },
    energy_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    attackrate_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_sl = {
    physical_metaldamage_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    vitality_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    state_zhican_resisttime = {
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_cy = {
    physical_waterdamage_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    vitality_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    weaken_deadlystrike_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_wudu = {
    physical_wooddamage_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    dexterity_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    lifemax_p = {
      {
        {1, 3},
        {2, 8},
        {4, 15},
        {10, 20},
        {16, 25},
        {20, 30},
        {25, 30},
        {30, 30}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_kl = {
    physical_earthdamage_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    weaken_deadlystrike_damage_p = {
      {
        {1, 4},
        {2, 8},
        {4, 20},
        {10, 25},
        {16, 30},
        {20, 40},
        {25, 45},
        {30, 50}
      }
    },
    state_slowall_resisttime = {
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_tm = {
    deadlystrike_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    energy_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    state_stun_resisttime = {
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173},
        {25, 213},
        {30, 266}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_gb = {
    physical_firedamage_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    dexterity_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    ignore_defense_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_3s_jin = {
    strength_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260}
      }
    },
    wood_resist_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520}
      }
    },
    all_series_resist_v = {
      {
        {1, 6},
        {2, 26},
        {4, 66},
        {10, 100},
        {16, 133},
        {20, 173}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_3s_mu = {
    enhance_final_damage_p = {
      {
        {1, 1},
        {2, 1},
        {4, 2},
        {10, 5},
        {16, 10},
        {20, 15},
        {25, 18},
        {30, 23}
      }
    },
    defense_p = {
      {
        {1, 5},
        {2, 10},
        {4, 25},
        {10, 35},
        {16, 45},
        {20, 65},
        {25, 80},
        {30, 100}
      }
    },
    add_seriesstate_rate_v = {
      {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 300},
        {30, 400}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_3s_shui = {
    enhance_final_damage_p = {
      {
        {1, 1},
        {2, 1},
        {4, 2},
        {10, 5},
        {16, 10},
        {20, 15},
        {25, 18},
        {30, 23}
      }
    },
    lifecurmax_p = {
      {
        {1, 1},
        {2, 1},
        {4, 2},
        {10, 5},
        {16, 10},
        {20, 15},
        {25, 18},
        {30, 23}
      }
    },
    weaken_deadlystrike_damage_p = {
      {
        {1, 5},
        {2, 10},
        {4, 15},
        {10, 20},
        {16, 30},
        {20, 40},
        {30, 60}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_3s_huo = {
    enhance_final_damage_p = {
      {
        {1, 1},
        {2, 1},
        {4, 2},
        {10, 5},
        {16, 10},
        {20, 15},
        {25, 18},
        {30, 23}
      }
    },
    deadlystrike_p = {
      {
        {1, 5},
        {2, 10},
        {4, 25},
        {10, 35},
        {16, 45},
        {20, 65},
        {25, 80},
        {30, 100}
      }
    },
    ignore_all_resist_v = {
      {
        {1, 100},
        {30, 100}
      },
      {
        {1, 12},
        {2, 52},
        {4, 132},
        {10, 200},
        {16, 266},
        {20, 346},
        {25, 426},
        {30, 532}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  },
  partner_huzhu_3s_tu = {
    enhance_final_damage_p = {
      {
        {1, 1},
        {2, 1},
        {4, 2},
        {10, 5},
        {16, 10},
        {20, 15},
        {25, 18},
        {30, 23}
      }
    },
    basic_damage_v = {
      [1] = {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      },
      [3] = {
        {1, 10},
        {2, 40},
        {4, 100},
        {10, 150},
        {16, 200},
        {20, 260},
        {25, 320},
        {30, 400}
      }
    },
    ignore_defense_v = {
      {
        {1, 20},
        {2, 80},
        {4, 200},
        {10, 300},
        {16, 400},
        {20, 520},
        {25, 640},
        {30, 800}
      }
    },
    skill_statetime = {
      {
        {1, -1},
        {20, -1}
      }
    }
  }
}
FightSkill:AddMagicData(tb)
